First of all you should know that OBBLM is capable of handling re-saves to the same match report - even after subsequent matches have been played by the same teams.
Therefore if you, for example, typed in an incorrect Δ treasury value or some wrong player field value, you can correct the errors by simply changing the fields to the wanted values and re-saving.
Secondly, OBBLM supports the submission of a wide range of different player stats.
The commonly recorded player match stats are submitted via. the primary match report along with general match information whilst the extra stats are submitted on a separate submission page - follow the below extra stats link on the primary report page.
Please note that you must submit the primary report before submitting the extra player stats.
Game information fields
The purpose of these fields is merely to store general match information. They have therefore nothing to do with team incomes or any other team related stats.
Yelling, screaming, cursing at the dice, disturbing the opponent in his turn and not turning up on gaming night may be punished by giving negative sportsmanship points. Acting like a gentleman and taking a defeat with a smile may be embraced by giving positive sportsmanship points.
If your league on the other hand makes the needle on the evil-o-meter jump into the red area constantly, it may be more natural applying the sportsmanship points system the other way around - embracing bad manners with positive sportsmanship points.
Casualties in general
OBBLM can keep track of team casualties, which is the sum of the individual player casualties, opponent self-inflicted injuries, die on a fumble in sprints and crowd killings (and possibly other things of your leagues' choice).
Regarding individual player casualties OBBLM can also keep track of the different types of injuries inflicted (bh, si and ki), so please use this possibility instead of adding casualties made by a player as kills.
When you roll 2D6 for player improvements remember to record the results in the IR fields.
Then, once the match report has been submitted, OBBLM will allow you to pick new player skills from the team pages - if enough SPPs have been gained.
If the improvement roll fields are consistently left as 0 the player in question may select among all skills whenever enough SPP is gained.
If a player sustains multiple injuries simply utilize the second and third injury columns "ageing 1" and "ageing 2".
The only difference between the ordinary "inj" column and the ageing columns is that injuries recorded as ageing injuries do not imply a MNG.
A team's income must be calculate manually to represent the full change of the team's treasury over the game. OBBLM does not do income calculations for you.
If you spended more than you made in a match then simply prefix - (minus).